Points vs Deals: how OK Rummy tables are structured.
OK Rummy runs two table formats: Points and Deals. Both use the standard 13-card Indian rummy deck, both use the same meld rules, and both settle to a published rupee value. The difference is in how long a table runs and how the chips move at the end. This article walks through both formats in plain language, with the published entry values and the way the table closes.
The shared ruleset
Every OK Rummy table uses two decks of 13 cards each, with printed jokers and a randomly selected wild joker. Players take turns drawing from the closed or open pile, meld cards into valid sets and runs, and declare when their hand has zero unmatched cards. A show is invalid if the hand is worth more than the published point cap; an invalid show settles the full point cap to the winner.
Sets and runs must be pure - a run is three or four consecutive cards of the same suit with the ace counted high or low but not both, and a set is three or four cards of the same rank in different suits. One printed joker or wild joker may substitute for the missing card in either a pure run or a pure set, but a hand cannot be made of jokers alone.
Points tables
A Points table settles each hand independently. The lobby card shows the rupee value per point (commonly ₹0.10 or ₹1) and the maximum points for a single hand (commonly 80). A winning hand scores zero; every other hand scores the value of the unmatched cards. The player with the lowest total at the end of the hand takes the pot. The table stays open until a player leaves; the next deal starts automatically.
Points tables are the most common format on the OK Rummy lobby. The published entry values cluster around two tiers: a low-stakes tier at ₹0.10 per point capped at 80 points, and a higher-stakes tier at ₹1 per point capped at 80 points. The lobby lists both tiers side by side; the table card shows the per-point value before the seat opens.
Deals tables
A Deals table plays a fixed number of deals (commonly two or three) before the table closes. Each deal uses the same rupee value per point, but the chips the players accumulated during the deal carry over to the next deal. The chip leader at the end of the last deal is the table winner; the pot is settled to the winner's wallet in a single transaction.
Deals tables run shorter than Points tables in absolute time. The deal count is published on the table card before the seat opens; the table closes as soon as the last deal is settled, regardless of how many players are still seated. A player who leaves mid-deal forfeits the chips accumulated during the current deal.
The published values on every table
Every table card in the OK Rummy lobby lists four things before the table opens: the entry fee, the rupee value per point, the maximum points per hand, and the number of deals (for Deals tables only). The same four values are also listed in the in-game help and on the table header during play. If a value on the lobby card does not match the value on the table header, the table header is correct and the support team should be told.
The drop rule
Both formats use a drop rule. A first drop settles the table to half the maximum points; a middle drop settles the table to the maximum points. The drop is processed as soon as the player taps Drop; there is no second drop in the same hand. The drop is irreversible - once a player drops, the hand continues without them.
Tournaments
Tournaments follow the same rummy rules but settle to a published prize pool instead of a per-deal rupee value. Free and paid tournaments are labelled; the entry fee and the prize pool are both shown on the tournament card before the table opens. The in-app "About" screen lists the full tournament rules for each format.
Free tournaments run on a fixed schedule (commonly hourly during peak hours) and settle to a small Gullak-cash prize pool. Paid tournaments run on the same schedule and settle to a published rupee pool; the entry fee and the prize pool are both visible on the tournament card before the table opens.
Where to verify
The full rules for every table format are in the in-app Help → Rules section. The /legal/ page lists the responsible-use rules that apply on every table. The support chat is the fastest way to ask a question about a specific table or a specific hand.
What we are watching
The next item on the team's watchlist is the Android 14 unknown-source prompt, which is currently expected to keep the same wording as Android 13. The setup guide at /setup/ is updated in the same week as any Android-side change; the /news/ hub carries the announcement. If a release breaks the install path on a specific device, the support chat at /contact/ is the fastest way to get a response from the team - keep the chat window open and the team replies in the same window.